Saturday, January 28, 2012

Level Design: Alan Wake

Admittedly, I'm still working my way through the game (my first Xbox exclusive!)  but I have to admit, I do like the feel.

(Spoilers ahead)

Alan Wake operates on a Day/Night cycle.  Once you finish the "Night" section, you see it's effect during the "Day".  The "Day" is also a lot quieter and moves the story along. 

For example, "Stuckey" is killed at night, the next day is spent wondering about his disappearance.  It's actually a nice way to tie it all together.


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