When I was a lot younger, I used to play the Nancy Drew games, until I messed something up, I exploded, and that terrified me from coming back to play... until I decided to try again and found my data was saved on the computer and we had just replaced it. (Sigh)
Fortunately, GOG has started to put the Nancy Drew games up on their website. So far it's only "Curse of Blackmoor manor" but it's a start!
Showing posts with label GOG. Show all posts
Showing posts with label GOG. Show all posts
Friday, April 26, 2013
Friday, March 8, 2013
Why we should stay away from "Always On" DRM
Sim City launched this week. The Sim series has been around for quite a long time. Usually a single player game, the player constructs worlds and simulates the environments. You can play it straight and try to run the best city you can, or you can turn everyone into vampires and make your city live in a state of perpetual tornadoes. It's honestly up to you.
And people honestly want to do that, but they've run into a problem.
In the most recent version of Sim City, you must be connected to EA's server's to play. You can swap materials and trade with nearby players and talk about your accomplishments on twitter, but to do that (or not) you must be connected. That's problematic for many reasons, but let's focus on the current one.
The server's are so overloaded people are having trouble simply getting into the single player mode. Even reviewers are having difficulty reviewing the game. After three days, it hasn't been fixed. I'm not sure if it's fixed now.
This problem has popped up elsewhere. Assassin's Creed was unplayable for a bit after the server's went down on Ubisoft's end. Spore honestly deserves it's own pedestal over how bad the DRM was and how it was handled.
On the flip side, GOG has no DRM and it seems to be doing quite well. People don't want to be treated as criminals, and DRM does that. Especially always on DRM and similar practices. Pirates can play it freely, actual customers get punished.
I am NOT condoning piracy, but there needs to be a paradigm shift. Companies need to understand this is damaging them in the long run. People will be less likely to buy from them next time. The Sims is a very long franchise, and I would hate to see this ruin it.
In addition, what happens when the servers are permanently pulled off line? Will people no longer be able to play Assassin's Creed, Sim City, and Diablo III? Will they need to keep the power on forever?
So, in short, Companies, pull the plug on always on DRM. It doesn't help the consumers and it just builds ill will for the developers.
And people honestly want to do that, but they've run into a problem.
In the most recent version of Sim City, you must be connected to EA's server's to play. You can swap materials and trade with nearby players and talk about your accomplishments on twitter, but to do that (or not) you must be connected. That's problematic for many reasons, but let's focus on the current one.
The server's are so overloaded people are having trouble simply getting into the single player mode. Even reviewers are having difficulty reviewing the game. After three days, it hasn't been fixed. I'm not sure if it's fixed now.
This problem has popped up elsewhere. Assassin's Creed was unplayable for a bit after the server's went down on Ubisoft's end. Spore honestly deserves it's own pedestal over how bad the DRM was and how it was handled.
On the flip side, GOG has no DRM and it seems to be doing quite well. People don't want to be treated as criminals, and DRM does that. Especially always on DRM and similar practices. Pirates can play it freely, actual customers get punished.
I am NOT condoning piracy, but there needs to be a paradigm shift. Companies need to understand this is damaging them in the long run. People will be less likely to buy from them next time. The Sims is a very long franchise, and I would hate to see this ruin it.
In addition, what happens when the servers are permanently pulled off line? Will people no longer be able to play Assassin's Creed, Sim City, and Diablo III? Will they need to keep the power on forever?
So, in short, Companies, pull the plug on always on DRM. It doesn't help the consumers and it just builds ill will for the developers.
Wednesday, February 13, 2013
System Shock 2
Then this article appeared today.
GOG has FINALLY got the distribution rights to System Shock 2! Long cited as one of the scariest and most progressive of the FPS genre, it has long been impossible to get unless you keep an old computer and are willing to shell out the money (According to Amazon, it can cost as much as $300 new.)
The reason why it's been so hard to get a hold of (apparently) for a digital or physical rerelease is because of how the rights were divided up. EA held the gameplay rights while a now defunct company held the name rights. (The rights were transferred to an insurance company when that happened) At the very least, that's the short version. I would love to read the long version. (And I have heard it both ways. In either way, the rights were split between EA and the now defunct company)
Then, in October of last year, GOG started to work on the digital license. The process had actually started LONG before then, with GOG and it's related parties tracking down who held which rights. IP, gameplay, the original code... GOG figured it all out and tracked down each party. October started the full negotiations and starting tomorrow, the game will be able to be purchased for 9.99.
This is a fantastic coup. The game is (apparently) the standard to judge the other games, it's given GOG a tremendous power in the digital market, and it's proven they listen to their customers. While they have kept a list of requested games and features that people can vote on, only some manage to fully make their way out the list. This is due to a number of reasons, in some cases it is not feasible to release games because ALL the rights holders are defunct. Other times, the programming used is no longer compatible with current systems and GOG can't preform the necessary upgrades. Other times, the companies just don't want to give the game up for digital distribution, or the rights for the games have disappeared from the said company.
But for GOG to do this, to pull off System Shock 2 AND make it playable for modern audiences? It's cemented it's place as a premier digital distributor with games, made it a serious competitor for Steam (as Steam- as of yet- has not stated they are also getting this game. Meaning you can only buy it on GOG.) and it can cause people to peruse the other games in it's catalog which can bring in more money, money which GOG deserves because they have several games not available elsewhere, and you don't get the bonuses via Steam.
So, as someone who adores GOG and has bought several games from them, please go and buy the game when it comes out, and several others that tickle your fancy.
Now, I have a copy of Syberia waiting when I finish plaything through Psychonauts. I should probably go beat that.
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