Showing posts with label Bioshock 2. Show all posts
Showing posts with label Bioshock 2. Show all posts

Wednesday, January 23, 2013

Why I love Brigid Tenenbaum Part 2

When we left Tenenbaum yesterday, she had survived World War II by joining the Nazis for science and survival, discovered ADAM and ignored the consequences, helped create Jack with the specific purpose of overthrowing Andrew Ryan, and had created the Little Sisters in order to create more ADAM and again ignored the consequences such as increased insanity, the fact the little girls would get killed, and how Rapture was tearing itself apart throw increased emotions and super powers.

You'd think this woman is the lowest of the low and I've grown to love a villain.

It's the next part of her life that makes her fantastic.  She changes. 

The Little Sisters reawaken her maternal instinct and she realizes just how much she HATES herself.  So, she takes a step back, reevaluates her life, and begins to change.

And by begins to change, I mean kidnap the little sisters, develop a a Tonic that allows you to remove the slug from the Little Sisters without killing them, kills any Splicer who tries to harm them, sets up a safe house in Rapture where the Little Sisters can grow up normally until she can get them to the surface, and works with the main character of Bioshock in order to beat Frank Fontaine so the Rapture nightmare can end.

And that's just pre/during Bioshock 1! 

She makes her first real impression after the first boss battle of Bioshock 1.  You have to be detoured through a room.  When you walk in, a splicer is threatening a Little Sister, and Tenenbaum shoots him.  Brigid Tenenbaum offers Jack the plasmid to save the Little Sisters.  Atlas says he should kill the Little Sisters.    She then offers advice and items (if you save the Little Sisters) throughout the levels as you learn more.  And when you are almost killed for Plot reasons, she saves your life. 
She comes up with the idea to stop Fontaine, and she gives the ending commentary.


But that is NOT the end of her journey?

Nope, because in Bioshock 2, she RETURNED to Rapture.  She figured out someone was kidnapping girls to be Little Sisters again.  She could have stayed where she was.  She could have said it wasn't her problem.

Nope, she heads down to rapture, contacts Eleanor Lamb, the first Little Sister, and resurrects the first Big Daddy with the express purpose of saving the Little Sisters and stopping Sofia Lamb from continuing her path of destruction. (I've talked about Sofia already.) 

Then, THEN, she works out a way to SAVE a Big Daddy, to turn him back to being a human (a feat thought impossible) and will use that research to find a way to...

Cure Rapture from ADAM

Tenenbaum really managed to turn herself around.  She's done war crimes, caused the downfall of society, rewrote the laws of nature...

and she also saw that all she did was wrong, should be corrected, shouldered the burden herself, and went above and beyond in order to save the city and the people she destroyed.


THAT is why I like Doctor Brigid Tenenbaum.  She's incredibly smart,  incredibly flawed, and works on fixing every problem that she caused.  She hopes for a redemption she feels that she can never grasp.  Who knows?  Maybe she can't.  She'll probably always torture herself over this.

But, the fact that she does try, and gives it her all, speaks volumes about her character.  She does whatever she decides to do, and she does it with focus, with energy, and with a growing compassion. 

Wednesday, March 14, 2012

How games end.

(SPOILERS FOR MASS EFFECT 3, BIOSHOCK, AND FINAL FANTASY 7 ENDINGS AHEAD!)
Still here? Great!

If you have been following gaming sites since Mass Effect 3 was released, you should have noticed something.  Namely, people are complaining about how no matter what you choose up to that point, Shephard blindly accepts 3 options and each have stock endings.
Admittedly, there are a few minor differences between the three endings, but all in all, they are the same.

However, I was thinking, if the choices were more limited -or the choices were generally acknowledged to have no effect on the endgame- would there still be the complaints?

Bioshock (and Bioshock 2) had several endings, but these all varied on your choices up to that point.
Unlike Mass Effect, these are your only choices in the game. In Mass Effect, almost every bit of the story depends on your choice and your reputation (Paragon, Renegade, etc)  In Bioshock, you can save or harvest Little Sisters.  That is the only time you are given a choice.  (One exception is granted for if/when you kill Sander Cohen, but that has no effect on the ending and it isn't set up as a choice like the Little Sisters are.)

In Bioshock 2, the Little Sister choice survives, but you are also given a choice on how to deal with many of the "Boss" characters.  You can kill or save people like Grace Holloway and Stanley Poole. They are not attacking you, but they have offended you or betrayed you.    If you choose to spare them that also has an effect on your ending.


When the ending does come around, Eleanor spells out why she is doing what she is doing, and names your treatment of the Little Sisters and people like Grace  as shaping her philosophy on life.  While the choices are limited, you do feel like they have some effect on the ending.

(2K has admitted to dropping the ball on the Bioshock1 ending by making it an "All or Nothing" type of ending, but the end result still applies.  Killing the Little Sisters gives you a worse ending then saving all of them.)

In Final Fantasy 7, you can make several (non gameplay) choices through out the game, but all of them are minor.

1) Your party when you enter certain areas.  The only thing you miss is character reactions.  They may give some additional backstory, but no matter what, the story still continues unchanged.

2) If/when you recruit Yuffie.  This only effects the availability of one side quest (possibly two. I don't know if the Turk sidequest is triggered if she is not in the party), her weapons, some late game materia (as prizes in the sidequests), character chatter, and she has a Gold Saucer date with Cloud.

3) If/when you recruit Vincent.  Except for the Gold Saucer date, his effects are the same as Yuffie's.

4) What you do during the flashback in Kalm.  When Cloud's party arrives in Kalm, he starts to narrate the story of how Nibelheim was destroyed.  This flashback is not mentioned again until Sephiroth starts to tear apart Cloud's psyche.  When he does so, Cloud lists what he did in Kalm.  Other then what is necessary for the plot (such as visiting the mansion)  everything else is dependent on choice.  (So, yes, Cloud can boast of stealing Tifa's bra.)  This flashback is only mentioned once again, but the choices in it are not mentioned. 

5) The second to last Sephiroth fight.  Like Bioshock, this is based on what you did previously.  Whether or not you recruited Yuffie and Vincent, what level you are at that point, if you picked up the strongest materia, how quickly you beat the final Jenova, and if everyone knows their final limits all influence which version of Bizarro Sephiroth you face.  The general idea is the same, but how you defeat him slightly varies.  (If you fulfill most of the requirements, he has more HP and he has a more complicated pattern to beating him.) This choice has the most effect on the ending, but it is still simply one of the final boss fights.  This does not effect the story in any way, nor does it effect the ending.

6) The Actual Golden Saucer date. Much like Bioshock, your date is picked based on how you treat the other characters during the game.  Unlike Bioshock, this has absolutely no effect on the ending.

As a result. there is only one ending.
No matter what you chose, no matter who is in your party, you get that ending.  (Admittedly, this is partly due to the fact that SE could not program the four endings that would be required to deal with Yuffie and Vincent, but the point remains.)


So, getting back to Mass Effect...

One of the main issues is that your choices through out the three games are completely abandoned when it comes to the ending.  (Other issues include the copy and paste ending, the lack of dialogue, and plot holes.)

If the game had made it clear your choices would not have effected the ending - such as Final Fantasy 7 - or shown how they effected the ending - such as Bioshock- would Mass Effect 3 still receive the complaints?

Sunday, March 11, 2012

Character Analysis- Sofia Lamb

Please understand that like all I've done, this... is an act of love."

Sofia Lamb is the villain of Bioshock 2.  Much like Andrew Ryan, we never fight her.  Unlike Andrew Ryan, her death is entirely due to our choices in the game.  (See here for more information)

Sofia Lamb is never mentioned in Bioshock 1, but plays a large part in it's backstory. Before Rapture, she worked as a psychiatrist.  She grew up under her father, a physician who believed in a "Triage" philosophy.  Namely, things should be done for the greater good. Later on, she worked in Hiroshima as medical personnel during World War II.  While she survived the bombings, her friends did not.  Around this time Andrew Ryan came to her.  She believed the world was going to Hell and was in the process of destroyingitself, so she accepted his offer and joined him in Rapture.

In Rapture, she began to make a name for herself.  She offered free psychiatry sessions to the poor, intentionally lost poker games so the person with the most to gain got the money, and set up a place for artists to work.  While these would normally be good things, things quickly escalated due to the interference of Andrew Ryan.  Andrew Ryan believed that the harder you worked, the more you were rewarded.  If you had trouble financially, it was your fault and you should suffer for it.  In addition, he had no use for art.  Andrew Ryan arranged debates to weaken her position.  But in the increasingly stifling atmosphere of Rapture (due to Fontaine, the discovery of ADAM and it's side effects) Andrew Ryan instituted rules and methods that were increasingly draconian and betrayed his ideology.   During this time, she took genetic material and had a daughter.  
 (watch Eleanor's Progress, but the other videos do explain her ideology.)


Her supporters began to organize into a religion, and since religion was illegal in Rapture, Ryan arrested her.  He made evidence of her existence disappear, but the poor never forgot her.

In 1958, she escaped from the prison colony "Persephone" and used the confusion of the attack on Kashmir Restaurant to take back her daughter, Eleanor, who had turned into the first Little Sister.  To do that, she had splicers sacrifice themselves so that Delta would be hit by a "Hypnotize Big Daddy" plasmid.  She then ordered Delta to shoot herself in the head in front of Eleanor
Eleanor is taken back to Persephone and injected with ADAM so she can possess the entirety of Rapture in herself.  Everyone's thoughts, memories, powers, Lamb believed that her daughter was the "Utopian" who could possess everyone within her.  She would work only to help other people, she would be compelled to.

As Delta journeys through the game, he finds out things about Sofia Lamb.  She murders anyone who attempts to flee Rapture.  She uses both the Splicers, rogue Big Daddies, and Big Sisters as weapons.  As long as their ADAM is returned to the cycle, she does not care about what happens to them. She kidnapped Mark Meltzer and turned him into a Big Daddy.  She also kidnapped an unknown number of girls  to become new Little Sisters once the old ones grew up and became crazy.

In the end, she smothers Eleanor because she knows that will slowly kill Delta (therefore he will be unable to revive)  and then she detonates Persephone because she realized that she failed.

In the end of the game, Eleanor uses the freedom of choice that Delta gave her to either forgive Sofia, ignore her death, or actively murder her

What do we know?
1) She originally started out as a good person.  "The Greater Good" is something that has been desired for years.   She sincerely wanted to help people when she arrived in Rapture.  Her ideas were good, but Rapture sickness gets to everybody and she very quickly went to the absolute extremes

2) She's uncaring. All Mark Meltzer wanted was to be with his daughter.  All other people wanted was to escape.  She denied all of these.  She ordered Splicers to go on suicide missions to stop and/or control Delta. She turned Sinclair into an Alpha Big Daddy against his will.  She suffocated Eleanor Lamb.  She does not care about other people.

3) She does not care about choice.  What Bioshock 2 emphasizes throughout it's gameplay and story is the ability for people to choose their fate.  Mark Meltzer did not get much of a choice, but he still chose.  Sofia Lamb eliminates all major choice from life. Instead of asking if Eleanor wanted to be the utopian, she forced it on her.  

People often despise Sofia Lamb more then Andrew Ryan or Frank Fontaine. It's not due to  love of capitalism. Instead, it is the horror at how she twists something so good and turns herself into a villain.