Friday, April 26, 2013

GOG FINALLY has Nancy Drew games!

When I was a lot younger, I used to play the Nancy Drew games, until I messed something up, I exploded, and that terrified me from coming back to play... until I decided to try again and found my data was saved on the computer and we had just replaced it.  (Sigh)

Fortunately, GOG has started to put the Nancy Drew games up on their website.  So far it's only "Curse of Blackmoor manor" but it's a start!

Thursday, April 25, 2013

Deleted Content: Dissidia (Playable Cosmos and Aerith)


So, as time goes by for Final Fantasy's first real fighting game, people start looking into the code.  And, when you look into the code, you can find some interesting things.

Like Cosmos was going to be playable.

While there is no playable model, or even text, three in game portraits are assigned to her.  If they are ever summoned, they appear as darkened Zidane portraits, but the coding indicates the are actually Cosmos'.

And in the second game, Aerith has slightly more coding than you would expect.  She has outfit and weapon data and you can hack her to appear in quick battle, but the game will crash once the battle loads.   Admittedly, this may be necessary for her to be an assist, but it is interesting...


Who would you like to have seen in Dissidia? 

((I would like to have seen Final Fantasy VI's Cyan.))

Wednesday, April 24, 2013

Exactly How Phoenix Wright worked in Marvel Vs Capcom 3


Phoenix Wright is from the visual novel series "Ace Attorney".  The most Phoenix has done in those games is a few errant punches, getting knocked out, breaking down an ancient and strong door, and falling from a burning bridge into a river that routinely kills people but he only emerges with a cold.

So, how does he work in a fighting game?

Well, they treat it like a court case.  At least for him. Phoenix searches for evidence, he talks his opponent to death, and can convict Galactus himself!  (As proving his client innocent in game means proving someone else guilty, it works for a defense lawyer.)

The end result is a very unique take.  It fits into the world, and it still marks Phoenix as not quite in sync. After all, in his world, battles are fought in court.


And they are AMAZING.

But, well, the other games aren't as legally focused.  The Marvel universe has a lot of fighting.  Ryu's from a fighting game, and then we have Zero who is a bounty hunter.  Oh, and Rocket Raccoon.
I'm not going to explain.

So, with the Capcom people being clever, and not using Franziska Von Karma (who uses a whip), they somehow made legal fighting work.  They use evidence to shatter the opponents Psyche and therefor win.

And, that, after all, is kind of what Ace Attorney is about.




Tuesday, April 23, 2013

My issue with Grey and Grey morality Open World RPG.

I have long had an issue with Grey and Grey morality games.  I was always generally frustrated that there was no "right" side.  In Skyrim, the best people are a group of blood thirsty assassins, in Demon Souls, power is drawn from the death of others, and Mass Effect is profoundly complicated.

I just never liked them. Why couldn't anyone just be good?

Then I read this article here.  And it all made sense.

You see, I'm Catholic.  And, as a Catholic, I believe there is no evil.  Instead, there is an absence of good.  ((Much like how there is no cold, there is an absence of heat.))   

What does this have to do with Gray and Gray morality games?

Well, it turns a game into a cop out. 


It's declaring that there is nothing good in the world.

(See Kefka's "Why must you build when it will be destroyed" speech)


It's saying that no matter what anyone does, no matter where anyone goes, no matter what face they put in front of the world, they are lying and are more than likely to be either obviously or subconsciously dangerous and evil.

This is not only a world I don't WANT to live in, it is a world I CAN NOT live in.  I can NOT believe that there is no one or nothing purely good.

And that is all that Gray and Gray morality presents.  Nothing can be purely good.  Either you join the league of assassins or deliberately become a serial killer in order to save the world. 

Now, please note I'm not saying I want everything to be utterly black and white.  I understand we as humans are not perfect.    We as humans try to succeed, and we fail.  Our White Knight can have some Knight Templar Tendencies;

Justice League Superman:
Justice Lord Superman:
Despite what some people at DC think, the story of Superman is about how someone so powerful, someone who could rule the world if he wished, decides to live as a normal human and use what he can for the greater good. Justice Lord is what happens when that man snaps and decides lobotomizing every type of criminal is the greater good.  The end result?  A society without crime and living entirely in fear. A man who complains about his order and refuses to pay because of his dissatisfaction is dragged off to be dealt with by Justice Lord Superman. 


And we can acknowledge that heroes can be good people, but not perfect and with something to work on in the future. After all, a literary hero with no faults can  be a bit bland. Part of the journey of a hero is watching them struggle against outer and inner demons in order to succeed.  And why shouldn't a villain have a happy childhood with a pet?  It humanizes them and makes them a bit more interesting to read about too.  What happened to make them like this? 

But when we consider each side to be something where there is no good or evil.  Where a great evil must be committed to accomplish a good and good can not be done without a little evil on a side.  Where whomever we admire will always be secretly and profoundly corrupted. Where any plea for something good will find it squandered in garbage. Where any villain will be found to be doing the right thing all along.  Where death and violence are the only ways to solve any problems. 

That is where I can not go.  And now I know why.

Monday, April 22, 2013

Musical Monday: Kingdom of Ixa'taxa (Skies of Arcadia)

One of those games I really need to play and yet I can't access it...

Anyway, enjoy the drums!

Friday, April 19, 2013

Why I love the character, Hershel Layton (Spoilers)


Hershel Layton is designed to be the perfect gentleman. This man is quiet, polite, respectful of everyone (especially ladies) and much prefers to use his brain to solve problems instead of his (canonically considerable) brawn.  His main job is an archaeology professor.  But at the slightest hint of his friends being in trouble or just something being dramatically impolite, Layton will drop what he can to help out.

And this is on top of his crappy backstory.  He thinks his best friend dies and it's his fault, the love of his life dies in his arms (and after that finds her in the future were he solves one more case with her and then she goes back to die)  He has someone chasing him for unknown reasons, Luke has to leave, and Emmy DOES NOT APPEAR in the chronologically later series.

And you know what?  This guy keeps on smiling, keeps on trucking, saves the world/city on a repeated basis, and rarely raises his voice.

He's a huge breath of fresh air.

We live in a world where some of our greatest Video Game heroes are testosterone fueled anti heroes full of piss and vigor.  They fight to get what they want, consider diplomacy a waste, and to save the world leave behind a swath of bodies.

This isn't Layton.  We KNOW Layton's an excellent fencer, but the few times we've seen him use it, it's to save his life and others without hurting the person attacking him.  He listens to everyone's problems and tries to solve them.
And through it, he's made some lasting changes.  He's saved villages (And the city of London), he's rescued people not only from others but from their own hate.  He's taken care of people who people have ignored. And, in turn, he asks for nothing.  When the day is over, he thanks the people, goes home, and drinks some tea.


We need Layton.  We need gentleman like this.We need characters who (if they were real) would sit down next to you, to let you cry into their shoulders, and as they console you, they help you up.  They do not judge, they only listen and help.  Someone who doesn't consider manners a weakness, instead the ability to care for everyone is a strength.  A game where you have a loving teacher, not an angry sociopath.  A character who's every celebration is for you as you rejoice in solving each brainteaser and when you fail they only offer help, but always just enough so you can solve the main part by yourself.

We need more Laytons.

Thursday, April 18, 2013

So, that Nintendo Direct....

... WOW.  Let's go over what went on.

The biggest thing?

EARTHBOUND IS FINALLY COMING OUT ON THE WII U VIRTUAL CONSOLE!
This game has been long sought after.  The quirky SNES game was released earlier this year or last year in Japan on their Wii U virtual console, but possible legal issues kept this game from America... for now.

Anyway, it's coming out, but there is no word on what has or will be changed for the legal US release. 

The Oracle series from The Legend of Zelda will also arrive in the US for the first time.  While the originals were available separately on the Gameboy Color (I actually almost beat Oracle of Seasons, I got stuck on the final boss, and I made it about half way through Oracle of Ages at one point)  this time the two will be linked together, getting rid of the password system the original used.

Speaking of that,
Legend of Zelda: A Link to the Past 2 is coming to the 3DS!  I never played the first, but it should be available on the 3DS VC.  Or the Wii VC.  Either way, I should play it soon.  Did you ever play it?

Level 5 is releasing 4 games.  So far, no word on Phoenix Wright vs Professor Layton (BRING IT OVER PLEASE!!!!)  but Guild 02, among others, will arrive in the US.  As will the LAST Professor Layton game ever. (barring Wright vs Layton)    I don't know if I can handle that.  I'll miss that gentleman.
((I believe I read it will be released in the US Next year, so we will have hope!))

SMT 4 also has a release date
((The function on this blog is keeping me from finding the English trailer)  It comes out July 16th.

A lot of people are excited about this one:
Most people thought this game would go the way of Type-0
Where despite it's heavy lauds in Japan, it wouldn't come over here.  Happily, Square Enix proved everyone wrong and we'll receive it soon... in 2014.  It's kind of a sequel to Four Heroes of Light so pick that up if you haven't already.

On the Mario side of things, there is a new Yoshi's Island, Super Luigi U DLC (to continue the Year of Luigi), and Mario and Luigi: Dream Team is coming to the US and Europe.


There where others, but these are the ones I'm most excited about.  (Though I am debating on Animal Crossing, I've never played one before.)

1) FREAKING EARTHBOUND, THE HOLY GRAIL OF VIRTUAL CONSOLE GAMES, WILL BE AVAILABLE.  We'll see what and how much gets changed, but this should be great.

2) I adore Legend of Zelda games.  This should be a lot of fun.  The game has a simple formula, but it's very concise, the worlds are fleshed out, and it always works. 

3) The Professor Layton games are great challenges, but more importantly we grow to care about each of these characters.  Plus, in a world of violent anti heroes, to have such a gentleman like Hershel Layton and his apprentice, Luke Triton, is so refreshing.

4)  While I have played one SMT game (Devil Survivor 1... I still haven't beaten it)  I know a lot of people are interested and I DO want to give it a try.

5) Bravely Default is a Square Enix RPG... I'm a total sucker for those games. 

6) I'm most excited from Dream Team.  It focuses quite a bit on Luigi and it's an RPG. 


So, all in all, a very successful Nintendo Direct conference. 

What did you like the most?


Wednesday, April 17, 2013

Elizabeth and Booker's relationship and how other relationships need to be re evaluated. (Major Spoilers)

Elizabeth Colmstock is actually Anna, Booker's daughter.  However, we don't find that out (conclusively) until the last few minutes of the game. 

While it does provide a wonderful and interesting dynamic, especially considering their age and how they react to eachother for the first time, the game never provided any large romantic hints for each other. 
(Yeah, this never happened in game)

And when the game dropped the reveal,  some people were happy.  Others felt disgusted.  They had grown quite fond of the two as a couple and father/daughter pairings are generally agreed to not be a good thing.  Other people just said screw it and continued to think of them as a couple. 

However, the problem lies in the assumption.  If you have a male and female character together people are often to assume that the two are to be romantically linked unless they are early on announced as family.  

This is something we need to change.  (And we need more mother and daughter/son games but that is a different story) 

Platonic loving relationships (also known a Zucchini's, QPP, or Queer Platonic Partner) need to be more of a thing.  There is a glorious beauty in relationships that offer companionship without any romance.  They are also just as valid.

Let me direct you to Elementary.
Elementary charts the evolving relationship between a Sherlock Holmes and a (female) Joan Watson.  The creators have said, repeatedly, that the relationship will stay platonic, and as a result the series is an incredible breath of fresh air.  The two share a house, Joan has changed in the room with Sherlock (undercovers with his back turned for her privacy)  and the two argue over chores.  It could be romantic, but it's incredibly platonic and very sweet.  There are no kisses, some rare hugs, and a lot of calling eachother out on Sherlock's problematic behaviors and Joan's level of deduction (Both of which are improving.  Sherlock is behaving better and Joan is deducing more)  and we are never doubting how they care for each other.

Games need more of that.  We need to talk to characters without wanting romantic outcomes.  NieR has every one of his companions in love with him.  (Seriously, Emil is canonically Gay, Kaine is in love with him, and  Yonah is either his sister or his daughter depending on the version)  Cloud gets every girl (and Barrett) on a date with him.  Jack and Doctor Tenenbaum are not friends, just allies.  Rudy falls in love with Princess Cecilia.  The Kingdom Hearts trios are... complicated.


This turns relationships that could be complex one dimensional.  Romantic attachment leads only to an attempt at marriage or sex down the line.  When we view a relationship in only romantic or familial terms, we strip it of any extra nuances, or deny that a love can exist between friends.  These extra nuances are what make someone more fleshed out.  These relationships are NOT there because they because they "Have" to (I.E. family)  or out of hope or knowledge of some sort of payment (Romantic love)  these people are doing this because they want too. They are doing this out of love with no expectation of anything back.  And, this is happening on both sides.  Neither the boy nor the girl expect any sort of romantic repayment or familial devotion.  They are doing it because they have something in common and like each other in such a way all they want is this companionship. 

Think of what the writers can do with that!  At what point could it become too much?  Could one support the other at home or separated?  Would one die for the other?  There are so many untalked about subtleties in this kind of relationship.  How would Final Fantasy be different if the Tifa/Cloud/Aerith relationship didn't exist?  If Yonah was NieR's friend, not his sister or daughter? If Tenenbaum and Jack got to know each other better and decided to help each other for the relationship's own sake? (And not because of what Atlus could do to Rapture and the surface world) 

We need more of this kind of relationship.  We need to show how much love and trust can go into a non romantic relationship.  Dipper breaks up with an abusive boyfriend for Mabel, and Mabel saves Dipper when the abusive boyfriend fights back.  Joan knows enough to know that she MUST stick around when he's in danger of relapsing even when she's no longer employed as a sober companion, Sherlock knows parental approval for her Sobriety Companion career is important to her so he talks up her skills and results at a dinner with her parents. 

And Booker and Elizabeth? Well, he took down an entire civilization just to say her. She in turn went back to a place that was worse than death, sacrifices her sanity and a version of her existence to keep him alive and to fix it. It's because they are friends, partners, and it isn't until AFTER they are revealed to be family.  Not because of romantic love.

Tuesday, April 16, 2013

Game Design: Lego Racers

This is a basic Kart racer.  However, it has a really nice twist on a basic Kart system to make this game unique.  Well, two.

One is the short cuts you see in the videos.  The second is that the white bricks upgrade any of the effects.  the colored block is the basic move (shield, speed, outright attack, delayed attack) and each white brick upgrades the attack.  Shields get more powerful, you eventually can teleport ahead of the other racers by a significant amount, attacks get more powerful, and you can mess with another racer's driving system. 

This is actually a nice twist on the game.  You must plan ahead, but it's a bit of a gamble.  Either the attack will be weak or you can use it immediately, or you can save up to get a game breaker, but it might not happen until late in the race, and too late. 

It's a very nice touch, that I wish I  could see in more Kart racers.  I'm actually not sure if it was in it's sequel...

Monday, April 15, 2013