Showing posts with label Final Fantasy Versus XIII. Show all posts
Showing posts with label Final Fantasy Versus XIII. Show all posts

Wednesday, March 20, 2013

Rumor! Final Fantasy XV

 

Do you remember the Final Fantasy Versus XIII trailer? Noctis teleporting to kill guards on the side of a building, the discussion of a political revolution, The guy from Jurassic Park driving a car... (Seriously, didn't he look like Jeff Goldblum to anyone else?) That was the first one, the second one gave a bit more detail, but it was unfinished and disjointed.  The characters would flip in between being voiced and not, some things seemed a little unfinished,  and the in game sections (while looking amazing) were slightly odd.

  And while Versus generated more buzz than the other to XIII titles (Final Fantasy XIII itself and Final Fantasy Agito XIII - later renamed Final Fantasy type 0) but the thematic elements always felt a bit off from the other games.  There were no mention of Fal'cie in the trailer, the world looked dramatically different from either of the two other games,  even the crystals mentioned in the backstory worked differently from the crystals used in Final Fantasy XIII. (though they might have been more similar to the Type 0 crystals)  Either way, it looked amazing


After 2011, there was nothing.  No information about story or programming, Noctis didn't show up in any Final Fantasy events.  No other trailers were released.  Information just stopped.  Until now.

A rumor is starting to leak out today. The reason why we haven't heard anything is because there is no Final Fantasy Versus XIII anymore.


It's now Final Fantasy XV, and it's going to be on the PS4.  In addition, Sony itself is going to help out.  It sounds like they will mostly help out in the art assets, but that is still a big help.  Right now, it's all unsubstantiated, even if Gamestop may have leaked it coming out this year, as Versus XIII.


So, has Versus XIII been saved?  Or was it always on track and they just wanted to finish KH 3D before they put their effort back onto Versus?   What do you think?

Wednesday, April 4, 2012

Final Fantasy VS XIII

No, no, you must be mistaken. I didn't miss Musical Monday.

Happy?

I am, sort of.  I really like this theme.  But I'm not here to talk about the theme.

Final Fantasy VS XIII was announced at E3 in 2006.  The trailer, seen above, knocked everyone's socks off.  It was more desired then Final Fantasy XIII itself, and then it fell off the map.

This is understandable.  The Final Fantasy XIII trilogy of the time (XIII, Agito XIII (later became Type 0) and Versus XIII)  were being developed in one office, and XIII then Agito/Type0 had more of the focus.  XIII would be their basic title, and Agito was in turmoil.  It first started as a mobile phone game before switching to PSP.

Agito came out to rave reviews.  XIII was... mixed.  (For the record, I liked it. I am at the final level. I can see some complaints, but anyone who claims all the character are unlikeable did NOT give them a chance to develop. Especially Hope.) So Square Enix decided to create XIII-2.  That's also been... mixed.

One of the reason it has been mixed is due to SE's discovery of DLC which I've talked about before.

Which brings us back to Versus. Very little has been released about Versus since it's announcement in 2006.    Things have been mentioned, like there will be airships and cutscene and ingame models will be practically identical, and a few very incomplete trailers have been released.

And they have explained that not only has Noctis' clothes changed, they ended up switching the entire engine to another one, and the lighting effects changed so they were very realistic.
^That is the in game effects.


The lack of information been frustrating, but SE just decided to make it more frustrating.  In the leaks for the next Famitsu, Tetsuya Nomura stated that to speed up the release date, two thirds of the game wil be released as DLC.  

(I have since found out that that article was an April Fools Day joke.  My apologies)

Admittedly, he says it's because the fans are frustrated, but this is just stupid and sets a REALLY bad precedent. 

May I direct your attention to Capcom and Valve?

Capcom had announced post release DLC for Street Fighter.  People were annoyed, but accepted it.  Then people started digging into the files and found fully working models, costumes, and sound.  To say people are spitting mad is an understatement.  It might have been better if they were incomplete, but you could hack them in no problem.  At this time, several people have registered reports with the Better Business Bureau and Capcom has stated:

"While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle. There is effectively no distinction between the DLC being ''locked'' behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism."

Valve for Half-Life 2 switched to an episodic model in order to save development time.  Half 2 Episode 2 was released in 2007 with NO updates since then. At least XIII releases trailers. 
Square Enix, if you want to relieve frustration, the answer is very simple.

Release information.  I will NOT buy a game like this in installments. You have no idea how much I was looking forward to it, but putting 2/3 of the game as DLC has pretty much killed my interest.  The game looks fascinating, complex, has a heavy focus on relationships, and... it will mostly be DLC.    If you want people to get excited, start by saying EXACTLY how far you are along.  The most recent trailer did not have complete voice acting!  VAing is all or nothing for trailer cut scenes, otherwise it just comes across as unprofessional.  You can release screenshots, talk about characters, over view the battle system, etc. 

This also sets a VERY bad precedent.  Valve at the very least has been upfront with how they were going to do episodes in the beginning and how the idea that it was supposed to cut down on development time didn't work.   But look at something like Kingdom Hearts, the other FF's or just games in general.  "We know you wanted it out sooner, so here is a third of the game.  The rest is $20 DLC on top of the $60 price tag".  "You can't beat the game unless you pay us more money" I'm sorry, but gaming does not work that way, especially for a longer game.  You will lose your customers.  People buy DLC.  I've bought some.  But changing a game style to mostly DLC is frustrating and insulting.  (This also ties into getting rid of used games).  You'll make money now, but you'll lose your customers in the long run. Capcom may often talk to it's community, but this DLC issue is using up a lot of good will very quickly. Square, you will lose even more. And what about Kingdom Hearts? People are getting VERY frustrated waiting for that, will you release that mostly as DLC?  

This is coming out negative, but one point remains.  If you want to reduce frustration, SE, don't release the game in installments and release more (non trailer) information in the mean time. I love trailers, but I'd rather an interview that gives background to the characters more then a new trailer right now.