tag:blogger.com,1999:blog-6319223826859184914.post1942136089367856897..comments2023-11-19T02:30:00.348-06:00Comments on Gamergirl: Game Design: Why Beast Boy is unlikely to be in Injustice (AKA Programming!)madamminahttp://www.blogger.com/profile/01154546522065090282noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6319223826859184914.post-69423653963039234612013-03-07T10:23:03.897-06:002013-03-07T10:23:03.897-06:00The volatile form of Beast Boy reminded me of anot...The volatile form of Beast Boy reminded me of another shapeshifter: Double from Skullgirls. Every time involves her either changing into another character or altering her already hodgepodge form. This is done in the speed and fluidity of an arcade fighting game. However, this CAN use on this format because of the 2D art and static stage aspect of the game versus a 3D world. 3D involve a multitude more aspects that if Double was implemented as a CGI model alone (like MvC3 characters are) she would have very likely have been scrapped as beyond the budget (she was 200,000 to create, which is actually CHEAP for a fighting character like this) and limits of the game.<br />To make room for Beast Boy, they would probably have to remove other characters to balance this out. I think it wouldn't be good enough to warrant the sacrifice all for one.KershaFangshttps://www.blogger.com/profile/07850064084163044394noreply@blogger.com